Bad Future's backgrounds are also in the works. Springs bounce Sonic upward, bumpers bounce Sonic back if he tries to stray off-course, fans make him hover for a short time, chopper tiles slow him down and cause Sonic to lose rings, and dash panels force him into different directions. Each stage has three "Acts" (although they are called "Zones" in this game, see below), the third of which always takes place in the future. The difference between the Spin Dash and the Super Peel Out is the Spin Dash damages enemies who get in its way, due to Sonic's curled attacking pose; the Super Peel Out, whilst quicker to charge up than the spin dash, does no damage, instead leaving Sonic vulnerable to attack (however, this can be foiled by pressing down immediately after performing the Super Peel Out, sending Sonic into a roll that is just as fast as the Super Peel Out as well as making him invulnerable to enemy attack). The Mega-CD version had a different, lower quality version of the intro and ending sequence. Yukifumi Makino (sound director)Naofumi HatayaMasafumi OgataSpencer Nilsen (US version)David Young (US version) Well, we have the background for the good future of Wacky Workbench, at least. Out Now, Sonic Boom™ The soundtrack in this version depends on the region, though European versions of the game still contain the American soundtrack. Here you will find fonts used in the Sonic the Hedgehog games, logos, manuals etc including of course the main Sonic the Hedgehog logo font, Sega Font and more specific fonts such as ones used for the text in certain games. The different time zones feature changes in the level music, graphics and layouts of platforms, enemies and obstacles. The version of Sonic CD you played in Gems Collection was actually a lousy port of the equally lousy PC port of the Sega CD game. Concept artwork for the Japanese box artwork, by, Sketch of Sonic which would be transformed into a sprite used in the beginning of, Lineworks of Sonic that would be used for the album. The opening and ending songs were entitled "Sonic - You Can Do Anything" and "Cosmic Eternity - Believe In Yourself". EU In the level select screen, levels are listed according to round numbers. Sonic CD has my Favourite sprites: SonicTehHedgehog. [citation needed]. Archie Comics: Sonic the Hedgehog Robotnik had his eye on these stones all along, ever since the planet appeared on the last month of the year. This affects the speed and attacking ability of the robots; some of them become completely ineffective, while others do not significantly change. Platformers: Knuckles' Chaotix | Tails Adventure | Jam | Shadow the Hedgehog | Rivals | Secret Rings | Rivals 2 | Black Knight The North American soundtrack received an album release the following year as Sonic the Hedgehog Boom. Sonic Generations is a platform video game developed by Sonic Team and published by Sega for PlayStation 3, Xbox 360 and Microsoft Windows. While this can be worked around (usually by using compatibility modes in Windows XP, which rarely works on Sonic CD's installer), the program will still not execute. @captaingame17 i am pretty sure that the explosions are the same as sonic 1's and the game over text uses the same font as the act clear text: That's a start. Sonic the Hedgehog CD was the first Sonic game to use a backup save, using the internal Sega CD memory or a backup RAM cartridge. All Fonts. Jan 9, 2019, 12:12 PM "Sega enterprises" SonicPhoenix. (like when sonic breaks an item box). At the end of the stage Palmtree Panic, Sonic meets the soon-to-be recurring character Amy Rose, who, much to his dismay at first, has a massive crush on him. Sonic the Hedgehog CD (ソニック・ザ・ヘッジホッグ CD, Sonikku za Hejjihoggu Shīdī? Sonic CD now features the original, acclaimed Japanese soundtrack! Sega The "Past" background music tracks, which are in PCM format, cannot be played in the D.A.