In keeping with the limitations of the Game & Watch's animations, Mr. Game & Watch is rendered as a flat, two-dimensional character with a choppy, frame-by-frame animation style. He was designed as a composite representation of various generic characters featured in the Game & Watch series, created by Gunpei Yokoi in 1980. While a small group of smashers discovered that Mr. Game & Watch had some potential, such as his raw power and glass-cannon playstyle that allowed for flashy combos, his flaws and bad matchups have hindered such showings at the highest levels of play. Adventure Mode makes no concessions to Mr. Game & Watch when he is unlocked. Clear Target Smash with 30 different characters on any single difficulty level. Mr. Game & Watch's specials also allow for significant power; Oil Panic can absorb projectiles and result in a powerful resulting projectile, and his Judgment has near OHKO potential, as well as many other options. Mr. Game & Watch performs adequately against Jigglypuff due to his raw power and range, and can somewhat limit Jigglypuff's aerial mobility with Chef; however, Jigglypuff's superior aerial mobility mixed with its long-ranged back aerial make it hard for him to create signficant progress in the neutral game. This page was last edited on November 24, 2020, at 09:25. 1 Changes 2 Moveset 3 Miscellaneous 4 Alternates 5 Trivia Mr. Game and Watch has a new taunt, a sort of disco move. His movement is choppy and sluggish, thus meaning he becomes dependent on wavedashing and dash-dancing as his primary method of movement. Mr. Game & Watch's head is intangible while the hitboxes are active, however due to a developer oversight his nose lacks intangibility, making the head intangibility useless. As it stands, however, he is agreed to still be a low-tiered character, who is still has difficulty contending against many matchups. He has a minor speaking role as the host of one of the menus in Game & Watch Gallery 4. Can chaingrab fastfallers. The low hitstun and knockback, as well as an unpredictable trajectory gives Chef potential edgeguard capability. Originates from, Juggles the enemy as a ball, then launches the opponent a short distance in the air. Super Smash Bros. Melee (2001) (as Mr. Game & Watch). Additionally, Mr. Game & Watch has many disjointed hitboxes in his attacks (particularly his down smash), giving him a surprisingly and sometimes deceptively good range. Its hitbox covers all sides of Mr. Game & Watch. 1. Mr. Game & Watch (Mr.ゲーム&ウォッチ, Mr. Game & Watch) is a composite representation of various generic characters featured in Nintendo's Game & Watch products and video game series created in 1980 by Gunpei Yokoi. From SmashWiki, the Super Smash Bros. wiki, This article is about Mr. Game & Watch's appearance in Super Smash Bros. Melee. Overall the most powerful neutral aerial in Melee and is one the most powerful aerials in the game. As a result, Mr. Game and Watch has undergone a plethora of buffs and nerfs in his transition to Ultimate, arguably the most out of any other returning veteran. For players to unlock Mr. Game & Watch, the Classic Mode, Adventure Mode or Target Test has to be cleared with all other characters. From there, many additional handhelds were created by Nintendo until … Alternately, players can play 1,000 versus matches to fight Mr. Game & Watch. If the opponent is under Mr. Game & Watch and gets hit right when the move comes out, it is a. Pulls out a bell and hits the opponent with it. He has also made a number of cameos in other Nintendo games, including multiple entries in the WarioWare series, Donkey Kong Country Returns, Rhythm Heaven Fever, and Super Mario Odyssey. Also, the animation frames were monochrome, simply being black LCD frames against a preset background. Additionally, his up smash and neutral air have long hitboxes that do not run out of power, making them good KO options. To celebrate the popular title Super Smash Bros Ultimate, we made a whole slew of wallpapers. Pictured at left is the particularly popular Fire model. There are 39 different games in the series and they've sold over 43 million units worldwide. Originates from, Pulls out two hammers and swings them down on both of his sides. Mr. Game & Watch has always been considered a poor character in competitive play, with negative traits ranging from poor endurance, susceptibility to chaingrabs and various KO setups (despite his light weight), inconsistent approaching options, lag in his many of his attacks, and the inability to L-cancel some of his aerials. All of this gives him very poor matchups against a majority of the cast, including three nearly unwinnable matchups, although there are five matchups in his favor. He has been heavily buffed, moving up from the bottom tier of Melee to the mid-high tier in Brawl. For the character in other contexts, see, Super Smash Bros. Melee Character Matchups, Category:Mr. Game & Watch professionals (SSBM), https://www.ssbwiki.com/index.php?title=Mr._Game_%26_Watch_(SSBM)&oldid=1502614, Pulls out an insecticide pump and presses on it, shooting a puff of insecticide out. An electric attack that hits multiple times. Alternately, players can play 1,000 versus matches to fight Mr. Game & Watch. He is hard countered by three characters, countered by five characters, and soft countered by nine characters. Mr. Game & Watch also suffers due to his ability to be easily combo'd; his light weight and high periods of hitstun makes him a viable target for combos and juggles, and his light weight also makes him very easy to KO, only making him all the more vulnerable. Very powerful, often KO'ing lightweights at 70%. Originates from, Flips a manhole cover in front of him. In addition, his Final Smash, Octopus, now carries and drags opponents offscreen. However, according to Qerb, some of his other top-tier matchups are now considered more managable. His moveset has been significantly altered; for instance, he has a new forward aerial in the form of a bomb projectile, and his up air now functions similarly to Mega Man's. Mr. Game & Watch's attributes tend to be scattered; he has an average falling speed, an above average air speed, an average traction, and the second lightest weight in the game (second to Pichu, and tied with Jigglypuff). However, even when he does appear to be 3D, he is still flattened out, and moving the camera will not give the player a three-dimensional view of him. He is a small and light, which is also where he needs to be careful, but has a lot of great attacks to make it … All of Mr. Game & Watch's attacks are based on the original Game & Watch games.For example, his Up Special, Fire, is based on the game Fire, in which the player must use a support beam to bounce characters jumping out of a burning building into a vehicle.